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    <channel>
        <title>JinJin 的視覺設計專區 - 多媒體設計</title>
        <description></description>
        <link>http://mepopedia.com/forum/list.php?305</link>
        <lastBuildDate>Wed, 29 Apr 2026 12:26:52 +0800</lastBuildDate>
        <generator>Phorum 5.2.7</generator>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,10374,10374#msg-10374</guid>
            <title>[語法] AS3場景連結 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,10374,10374#msg-10374</link>
            <description><![CDATA[將按鈕實體名稱命名為: abtn<br />
<br />
abtn.addEventListener(MouseEvent.CLICK,abtnSCENE);<br />
function abtnSCENE(event:MouseEvent)<br />
{<br />
gotoAndPlay(1,"場景 1");<br />
}]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 06 Jan 2011 15:13:38 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,10248,10248#msg-10248</guid>
            <title>[期末考考題] 多媒體設計製作 -/2010/12/30 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,10248,10248#msg-10248</link>
            <description><![CDATA[請選擇以下三大題，其中一題製作<br />
<br />
1.冷笑話自由發揮題<br />
可自行選擇一個冷笑話，製作成一個超過三十秒的動畫<br />
需有：1.PLAY按鈕語法，2.結束，再看一次語法<br />
參考圖檔：於電子化學習畫載<br />
參考笑話：http://www.mdnkids.com/funny/jokes1.shtml<br />
<br />
<br />
2.模擬課本實做題<br />
題目請於電子化學習下載<br />
<br />
(1)按鈕題<br />
(2)影片題<br />
(3)遊戲題<br />
<br />
<br />
3.其中遊戲題，若是遊戲中的元件也是自己繪製或修改完成，則只要製作遊戲題即可<br />
<br />
=====================<br />
<br />
製作時間 <br />
14:55~17:35 <br />
製做完畢請上傳，電子學習系統期末考區 <br />
<br />
製做完畢，請給老師檢查後可離開，下次上課需報告製作內容 <br />
<br />
若第一和第三大題<br />
無法於課堂製做完成，請於下次上課前製做完畢後上傳，同樣於下次課堂報告 <br />
<br />
第二大題則務必於課堂中完成<br />
<br />
<br />
===================== <br />
<br />
若選擇製作期末作業的同學，請於課堂繼續完成 <br />
同樣於下次上課時報告 <br />
<br />
=====================<br />
<br />
請將所有完成之作品之fla與swf檔<br />
壓縮於資料夾中上傳<br />
<br />
資料夾命名方式:<br />
<br />
<br />
期末作業，學號，姓名<br />
<br />
期末考第一大題，學號，姓名<br />
<br />
期末考第二大題，學號，姓名<br />
<br />
期末考弟三大題，學號，姓名<br />
<br />
<br />
請務必取好資料夾名稱<br />
否則將扣期末分數十分<br />
<br />
=======================<br />
<br />
若經發現為直接COPY同學的作品<br />
則兩位同學都為零分]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 30 Dec 2010 01:07:30 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,10244,10244#msg-10244</guid>
            <title>[期末考考題] 多媒體應用   -/2010/12/30 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,10244,10244#msg-10244</link>
            <description><![CDATA[題目說明：<br />
<br />
請至少以<br />
1.illustrator<br />
2.photoshop<br />
3.dreamweaver<br />
三個軟體設計一完整的網頁<br />
<br />
====================<br />
<br />
可以自訂題目發揮，也可以下列題目依照步驟完成<br />
<br />
製作時間<br />
9:00~11:50<br />
製做完畢請上傳，電子學習系統期末考區<br />
<br />
製做完畢，請給老師檢查後可離開，下次上課需報告網頁內容<br />
<br />
若無法於課堂製做完成，請於下次上課前製做完畢後上傳，同樣於下次課堂報告<br />
<br />
=====================<br />
<br />
若選擇製作期末作業的同學，請於課堂繼續完成<br />
同樣於下次上課時報告<br />
<br />
=====================<br />
<br />
圖檔下載：http://w3.cyu.edu.tw/jinjin/99-1/imgs.rar<br />
<br />
課本範例參考：<br />
<br />
首頁：<br />
<br />
[img]http://img6.imageshack.us/img6/111/imgkfc.jpg[/img]<br />
<br />
內頁：<br />
<br />
[img]http://img257.imageshack.us/img257/3977/img2cz.jpg[/img]<br />
<br />
===============================================<br />
<br />
<br />
步驟：<br />
1.請將需要影像處理的圖片先以photoshop處理<br />
<br />
2.將所提供的圖片，參考課本的範例，以illustrator編排<br />
3.寬度：900，高度：自定<br />
4.標題：雲端咖啡小館 (也可以自行命名)，或打上其他輔助文字<br />
5.標題需以教過的外框技巧稍加設計<br />
6.設計連結按鈕：關於雲端，咖啡物語，美食推薦，會員專區，咖啡教室   (也可以自行設計不同文案，需有連結變化)<br />
7.其他區塊，可模擬課本範例，放入不同照片與文字編排<br />
<br />
如：<br />
<br />
最新消息：<br />
12/31跨年晚會煙火秀與您一起歡渡2011年<br />
<br />
特別推薦：<br />
野薄荷摩卡咖啡(義式/研調/冰/熱)<br />
Mint Mocha　 　<br />
<br />
濃醇的炭香咖啡加入清涼爽口的野薄荷 ，在口中散出絕配的協調風味。<br />
<br />
感謝日：<br />
多年來，我們因為有您的支持而成長、茁壯；為了感謝 ，雲端珈琲館訂於每個月的30日，是我們感謝回饋的日子。<br />
來店消費，即贈送~獨家精選好禮<br />
<br />
<br />
8.首頁設計完畢後，轉存成PSD檔後，以photoshop切割圖檔，至少切割，top頂圖，按鈕，區塊設計等<br />
<br />
<br />
9.最後以Dreamweaver編輯<br />
<br />
10.CSS設定，需以CSS編輯，另存common.css<br />
※最外圍設定 div ，ID : wrapper，設定寬度，欄位間隔，全部為0像素， 邊界：上下為0像素，左右為自動<br />
※標籤：body，設定背景色，邊界：上下為0像素<br />
※可以h1~h5的標題方式，設定不同區塊的CSS<br />
※需使按鈕有滑入的效果<br />
<br />
11.多做連結之新分頁可以加學期總分五分<br />
<br />
其他可以自由發揮<br />
<br />
=====================================<br />
<br />
需繳交：<br />
<br />
1.AI編輯原檔(圖片需崁入)<br />
2.PSD切割檔<br />
3.網頁完整檔案(資料夾內包含 index.htm  ， common.css，imgs(圖片資料夾)，新分頁之.htm<br />
  <br />
全部檔案繳交時請於資料夾上註明，<br />
期末考試，學號，姓名，壓縮後上傳]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 30 Dec 2010 00:02:11 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,10080,10080#msg-10080</guid>
            <title>[語法] Flash as3組件&lt;捲軸式布告欄&gt;與&lt;預載動畫&gt; (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,10080,10080#msg-10080</link>
            <description><![CDATA[<捲軸式布告欄><br />
<br />
====================================<br />
<br />
var PathReq:URLRequest = new URLRequest("26-text.txt");<br />
var TextFileLoader:URLLoader = new URLLoader();<br />
<br />
TextFileLoader.load(PathReq);<br />
TextFileLoader.addEventListener(Event.COMPLETE, setData);<br />
function setData(event:Event):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;book.htmlText = TextFileLoader.data;<br />
}<br />
<br />
<br />
====================================<br />
<br />
<預載動畫><br />
<br />
====================================<br />
<br />
myLoader.addEventListener(ProgressEvent.PROGRESS, showProgress);<br />
function showProgress(event: ProgressEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;myLabel.text = &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Math.round(100 * event.bytesLoaded/event.bytesTotal) + "%";<br />
}<br />
<br />
myLoader.addEventListener(Event.COMPLETE, hidePB );<br />
function hidePB (event:Event) :void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;removeChild(myPB );<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;removeChild(myLabel);<br />
}<br />
<br />
====================================]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 23 Dec 2010 14:04:45 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,9922,9922#msg-9922</guid>
            <title>[語法] Flash as3 語法《貓捉老鼠的遊戲》 (1 reply)</title>
            <link>http://mepopedia.com/forum/read.php?305,9922,9922#msg-9922</link>
            <description><![CDATA[======================================<br />
<br />
[color=#CC0000]開始場景:[/color]<br />
<br />
======================================<br />
<br />
[color=#0033CC]stop[/color]();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;    [color=#999999]// 停在最後一格[/color]<br />
<br />
[color=#999999]//當「START GAME」按鈕被按下時, 即播放「遊戲」場景 (開始打老鼠)[/color]<br />
StartBtn.[color=#0033CC]addEventListener[/color]([color=#0033CC]MouseEvent.CLICK[/color], startGame);<br />
[color=#0033CC]function[/color] startGame([color=#0033CC]event:MouseEvent):void[/color] {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#0033CC]gotoAndStop[/color](1,"[color=#66CC00]遊戲[/color]");<br />
}<br />
<br />
======================================<br />
<br />
<br />
======================================<br />
<br />
[color=#CC0000]遊戲場景:[/color]<br />
<br />
======================================<br />
<br />
[color=#0033CC]stop[/color]();<br />
[color=#0033CC]Mouse.hid[/color]e();<br />
<br />
stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);<br />
function MouseMove(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;catAttack.x=event.stageX;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;catAttack.y=event.stageY;<br />
}<br />
<br />
stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);<br />
function MouseDown(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;catAttack.gotoAndPlay("msDown");<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;RatHitTest();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//檢查是否打中老鼠<br />
}<br />
<br />
stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp);<br />
function MouseUp(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;catAttack.gotoAndPlay("msUp");<br />
}<br />
<br />
<br />
<br />
<br />
<br />
[color=#0033CC]var[/color] arrRat: [color=#0033CC]Array = new Array[/color]();          [color=#999999]//陣列：用來儲存100隻老鼠物件[/color]<br />
var arrIsAlive: Array = new Array();         [color=#999999]//陣列：用來記錄100隻老鼠是否活著[/color]<br />
var KilledCount:int= 0;                       [color=#999999]//記錄打死了多少隻老鼠[/color]<br />
<br />
var RatAddTimer:Timer=new Timer(300,100);   [color=#999999]//產生老鼠的計時器[/color]<br />
var RatRunTimer:Timer=new Timer(50,680);    [color=#999999]//讓老鼠往上爬的計時器[/color]<br />
<br />
RatAddTimer.start();                      [color=#999999]//讓計時器開始計時[/color]<br />
RatRunTimer.start();<br />
<br />
[color=#999999]//每當第 1 個計時器警示時, 就要執行  RatAdd 函式來產生一隻老鼠[/color]<br />
RatAddTimer.addEventListener(TimerEvent.TIMER, RatAdd);<br />
function RatAdd(event:TimerEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var rat1:MovieClip = new Rat()[color=#999999]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//動態產生一隻老鼠物件[/color]<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rat1.x = 20+ Math.random()*510;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999999]//隨機產生一個 20～530 之間的水平位置[/color]<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;rat1.y = 410;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999999]//垂直位置固定為 410 (舞台的底部再往下一點)[/color]<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrRat.push(rat1);     [color=#999999]//將新產生的老鼠物件加入 arrRat 陣列中[/color]<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrIsAlive.push(true);     [color=#999999]//將 true 值加入 arrIsAlive 陣列中, 表示還活著[/color]<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;addChildAt(rat1, 1);     [color=#999999]//將新產生的老鼠物件加入舞台中, 如此才會顯示出來[/color]<br />
}<br />
<br />
[color=#999999]//每當第 2 個計時器警示時, 要讓每隻活的老鼠往上爬 12px[/color]<br />
RatRunTimer.addEventListener(TimerEvent.TIMER,RatRun);<br />
function RatRun(event:TimerEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;var i:int;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for (i = 0; i < arrRat.length; i++) {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [color=#999999]// 分別處理陣列中每一個元素[/color]<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;if (arrIsAlive[i]) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;arrRat[i].y -= 12;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />
}<br />
<br />
[color=#999966]//當第 2 個計時器依指定間隔與次數全部計時完成時, 要播放【結束】場景[/color]<br />
RatRunTimer.addEventListener(TimerEvent.TIMER_COMPLETE, gotoEnd);<br />
function gotoEnd(event:TimerEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gotoAndPlay(1,"結束");&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999966]//播放【結束】場景的影格 1[/color]<br />
}<br />
<br />
function RatHitTest():void {          [color=#999999]//檢查是否打中老鼠[/color]<br />
   var i:int;<br />
   for (i = 0; i < arrRat.length; i++) {<br />
      if (arrIsAlive[i]) {<br />
         if (catAttack.hitTestObject(arrRat[i])) {   [color=#999999]//採用比較寬鬆的比對方式[/color]<br />
            arrIsAlive[i] = false;               [color=#999999]//設為已死[/color]<br />
            arrRat[i].gotoAndPlay("killed");   [color=#999999]//播放老鼠的死狀[/color]            <br />
            KilledCount += 1;                    [color=#999999]//將命中老鼠的計數器加 1[/color]<br />
         }<br />
      }<br />
   }<br />
}<br />
<br />
<br />
<br />
<br />
======================================<br />
<br />
<br />
<br />
======================================<br />
<br />
[color=#CC0000]結束場景:[/color]<br />
<br />
======================================<br />
<br />
Mouse.show();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999966]//將滑鼠指標顯示出來[/color]<br />
<br />
[color=#999999]//移除我們在「遊戲」場景中自訂的按下滑鼠事件函式[/color]<br />
stage.removeEventListener(MouseEvent.MOUSE_DOWN, MouseDown);<br />
stage.removeEventListener(MouseEvent.MOUSE_UP, MouseUp);<br />
stage.removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove);<br />
<br />
[color=#999999]//設定當按下【REPALY?】鈕時, 即播放「遊戲」場景重開戰場[/color]<br />
PlayAgain.addEventListener(MouseEvent.CLICK, gotoStart);<br />
function gotoStart(event:MouseEvent):void{<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gotoAndStop(1,"遊戲");<br />
}<br />
<br />
numKilled.text = String(KilledCount);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999999]//將命中計數的值存入 numKilled 動態文字[/color]<br />
<br />
[color=#999999]//依命中的多寡給予評分[/color]<br />
if (KilledCount >= 90) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;comment.text = "我果然寶刀未老，喵～～";<br />
} else if (KilledCount <= 50) {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;comment.text = "太久沒運動了，喵嗚～～";<br />
} else {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;comment.text = "喵喵我太輕敵了！再來一局吧！讓我好好大顯身手！";<br />
}<br />
<br />
stop();&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[color=#999999]// 停在此影格[/color]<br />
<br />
<br />
<br />
======================================<br />
<br />
[color=#CC0000]被打老鼠元件[/color]<br />
<br />
======================================<br />
<br />
stop();<br />
parent.removeChild(this);&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;//把自己移除掉<br />
<br />
======================================<br />
<br />
<br />
<br />
======================================<br />
<br />
[color=#CC0000]嚴格的語法[/color]<br />
<br />
======================================<br />
<br />
if (catAttack.hitTestPoint(arrRat[i].x,  arrRat[i].y,true)) {   //採用比較嚴格的比對方式<br />
            <br />
<br />
======================================]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Sun, 24 Nov 2013 21:35:51 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,9644,9644#msg-9644</guid>
            <title>[語法] flv 格式轉檔軟體與播放影片與法 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,9644,9644#msg-9644</link>
            <description><![CDATA[flv轉檔<br />
<br />
http://www.atlas-zone.com/software/detail/Extra.FLV.htm<br />
<br />
<br />
=============================================<br />
<br />
stop();<br />
<br />
this.btnPause.addEventListener(MouseEvent.CLICK, pauseMov);<br />
function pauseMov(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;stop();<br />
}<br />
<br />
this.btnStop.addEventListener(MouseEvent.CLICK, stopMov);<br />
function stopMov(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gotoAndPlay(1);<br />
}<br />
<br />
this.btnPlay.addEventListener(MouseEvent.CLICK, playMov);<br />
function playMov(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;play();<br />
}<br />
<br />
this.btnHide.addEventListener(MouseEvent.CLICK, hideMov);<br />
function hideMov(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;movie.visible=false<br />
}<br />
<br />
this.btnShow.addEventListener(MouseEvent.CLICK, ShowMov);<br />
function ShowMov(event:MouseEvent):void {<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;movie.visible=true<br />
}<br />
<br />
<br />
===================================<br />
<br />
<br />
請以FLASH自行製作一個搭配上旁白的短片<br />
並有播放停止~暫停的功能]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 02 Dec 2010 13:48:10 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,9643,9643#msg-9643</guid>
            <title>[語法] Flash as3 按鈕語法《製做選單功能表》 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,9643,9643#msg-9643</link>
            <description><![CDATA[第一個影格的語法:<br />
<br />
====================<br />
<br />
stop();<br />
<br />
function showMenu(event:MouseEvent):void {<br />
    gotoAndPlay(2);<br />
}<br />
<br />
function hideMenu(event:MouseEvent):void {<br />
    gotoAndPlay(1);<br />
}<br />
<br />
b1.addEventListener(MouseEvent.MOUSE_OVER,showMenu);<br />
b1.addEventListener(MouseEvent.CLICK,hideMenu);<br />
<br />
<br />
====================<br />
<br />
第四個影格的語法:<br />
<br />
====================<br />
<br />
stop();<br />
<br />
b2.addEventListener(MouseEvent.CLICK,hideMenu);<br />
b3.addEventListener(MouseEvent.CLICK,hideMenu);<br />
b4.addEventListener(MouseEvent.CLICK,hideMenu);<br />
<br />
====================]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 02 Dec 2010 12:51:18 +0800</pubDate>
        </item>
        <item>
            <guid>http://mepopedia.com/forum/read.php?305,9146,9146#msg-9146</guid>
            <title>[語法] Flash as3  按鈕語法 (no replies)</title>
            <link>http://mepopedia.com/forum/read.php?305,9146,9146#msg-9146</link>
            <description><![CDATA[Flash as3 <b>單一按鈕</b>語法<br />
<br />
連結到自身網頁的寫法（不新開網頁）<br />
<br />
A_btn（按鈕實體名稱）<br />
BTN_1（函式名稱）<br />
<br />
"_self"  （於本身網頁直接開啟）<br />
"_blank" （新開網頁）<br />
<br />
<br />
=================================================<br />
<br />
<br />
A_btn.addEventListener(MouseEvent.CLICK,BTN_1);<br />
<br />
function BTN_1(event:MouseEvent){<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;navigateToURL(new URLRequest("http://tw.yahoo.com"),"_self");}<br />
<br />
<br />
=================================================<br />
<br />
Flash as3 <b>多個按鈕</b>語法<br />
<br />
同一頁面多個按鈕<br />
連結到自身網頁的寫法（不新開網頁）<br />
<br />
A_btn（按鈕實體名稱）<br />
BTN_1（函式名稱）<br />
<br />
"_self"  （於本身網頁直接開啟）<br />
"_blank" （新開網頁）<br />
<br />
=================================================<br />
<br />
<br />
A_btn.addEventListener(MouseEvent.CLICK,BTN_1);<br />
B_btn.addEventListener(MouseEvent.CLICK,BTN_2);<br />
C_btn.addEventListener(MouseEvent.CLICK,BTN_3);<br />
D_btn.addEventListener(MouseEvent.CLICK,BTN_4);<br />
<br />
function BTN_1(event:MouseEvent){<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;navigateToURL(new URLRequest("http://tw.yahoo.com"),"_self");}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
function BTN_2(event:MouseEvent){<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;navigateToURL(new URLRequest("http://www.google.com"),"_self");}<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
function BTN_3(event:MouseEvent){<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;navigateToURL(new URLRequest("http://www.youtube.com"),"_self");}<br />
<br />
function BTN_4(event:MouseEvent){<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;navigateToURL(new URLRequest("http://www.yam.com.tw"),"_self");}<br />
<br />
<br />
==========================================<br />
<br />
<br />
範例網頁<br />
<br />
http://mepo.cc/SVTC/]]></description>
            <dc:creator>JinJin</dc:creator>
            <category>多媒體設計</category>
            <pubDate>Thu, 11 Nov 2010 10:54:17 +0800</pubDate>
        </item>
    </channel>
</rss>
